Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Addison Chambers's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Addison Chambers's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Risk Addison Chambers's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Rogue (Thief). |
7 |
43 |
Involved in a feud with a rival criminal organization. |
7 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
8 |
45 |
Betrayed by a friend. One of Addison Chambers's Contacts or Allies betrays Addison Chambers, ending Addison Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Entertainer (Journalist). |
9 |
48 |
One of Addison Chambers's pieces of art is stolen, and the investigation brings Addison Chambers into the criminal underworld. |
9 |
49 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
10 |
49 |
Continued as Entertainer (Journalist). |
10 |
51 |
Public opinion turns on Addison Chambers. |
11 |
51 |
Failed to qualify for Free Trader (Merchant). |
11 |
51 |
Submitted to the draft. |
11 |
51 |
Became a Scout (Courier). |
11 |
52 |
Addison Chambers have no idea what happened to Addison Chambers – they found Addison Chambers's ship drifting on the fringes of friendly space. |
12 |
52 |
Switched to Drifter (Barbarian). |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Drifter (Barbarian). |
13 |
59 |
Betrayed by a friend. One of Addison Chambers's Contacts or Allies betrays Addison Chambers, ending Addison Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Retired. |
14 |
63 |
Good fortune. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
72 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |