Retired Experienced Broker Addison Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 89 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 5 (-1)111595
Oblivious, Amusing
 
Skills
Animals 0
Broker 5
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Persuade 1
Pilot 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker45
Drifter Scavenger 01
Rogue Thief 11
Rogue Pirate Henchman11
Entertainer Journalist Freelancer12
Scout Courier 01
Drifter Barbarian 02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Jewel McCnaghty Ally 5 0 2 1 Suerrat (M/42)
Jewel McCnaghty’s relationships have begun to affect the character.
Juliet Donoughoe Contact 0 0 0 0 Humaniti (F/15)
Vesta Dwan Contact 3 0 1 1 Libert (F/32)
Hessie Armstrong Ally 4 0 5 0 Humaniti (F/42)
Hessie Armstrong's influence is diminished.
We Ke-awabpa Ally 2 0 1 3 Bwap (M/88)
We Ke-awabpa is a questionable figure such as a criminal, pirate or disgraced noble.
Wesley Hall Ally 3 0 0 0 Hanen (M/17)
Golden Robinson Ally 4 0 1 3 Sydite (F/29)
Golden Robinson's influence is diminished.
Aelldi Ksekhksaeue Ally 2 0 0 3 Vargr, Imperium (F/21)
Alfred Armstrong Contact 3 1 0 4 Humaniti (M/93)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 A new romantic starts. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 Make an unexpected connection outside Addison Chambers's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 27 Make an unexpected connection outside Addison Chambers's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
4 30 Continued as Merchant (Broker).
4 34 Promoted to Merchant (Broker) rank 4.
5 34 Continued as Merchant (Broker).
5 37 Risk Addison Chambers's fortune on a possibility lucrative deal and win.
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 39 Suffer from a life-threatening illness.
7 39 Became a Rogue (Thief).
7 43 Involved in a feud with a rival criminal organization.
7 43 Injured. Fully recovered. Owe 2,500 for medical bills.
7 43 Promoted to Rogue (Thief) rank 1.
8 43 Attempted to change assignments.
8 43 Switched to Rogue (Pirate) with the new title Henchman and previous rank.
8 45 Betrayed by a friend. One of Addison Chambers's Contacts or Allies betrays Addison Chambers, ending Addison Chambers's career. That Contact or Ally becomes a Rival or Enemy.
9 45 Became a Entertainer (Journalist).
9 48 One of Addison Chambers's pieces of art is stolen, and the investigation brings Addison Chambers into the criminal underworld.
9 49 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
10 49 Continued as Entertainer (Journalist).
10 51 Public opinion turns on Addison Chambers.
11 51 Failed to qualify for Free Trader (Merchant).
11 51 Submitted to the draft.
11 51 Became a Scout (Courier).
11 52 Addison Chambers have no idea what happened to Addison Chambers – they found Addison Chambers's ship drifting on the fringes of friendly space.
12 52 Switched to Drifter (Barbarian).
12 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Retired at age 56.
13 56 Continued as Drifter (Barbarian).
13 59 Betrayed by a friend. One of Addison Chambers's Contacts or Allies betrays Addison Chambers, ending Addison Chambers's career. That Contact or Ally becomes a Rival or Enemy.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 59 Retired.
14 63 Good fortune.
15 63 Aging Crisis. Owe 60,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 71 Aging Crisis. Owe 20,000 for medical bills.
17 72 Good fortune.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 79 Aging Crisis. Owe 30,000 for medical bills.
19 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 83 Aging Crisis. Owe 60,000 for medical bills.
20 84 Betrayal. Convert an Ally into a Rival or Enemy.
21 87 Aging Crisis. Owe 60,000 for medical bills.
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