Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Win a prestigious prize. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Alex Mar far from home. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Works is especially well received and popular, making Alex Mar a minor celebrity |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
38 |
Voluntarily left Pirate |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
Alex Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Mar fail to help. Gain an Enemy. |
6 |
39 |
Alex Mar's ship is damaged, and Alex Mar have to hitch-hike Alex Mar's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Alex Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Mar fail to help. Gain an Enemy. |
7 |
46 |
Alex Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Surveyor (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Moved to a new world. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Explorer) with previous rank. |
9 |
51 |
Alex Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
54 |
Promoted to Scout (Explorer) rank 2. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
57 |
Spend several years jumping from world to world in Alex Mar's scout ship. |
10 |
58 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
59 |
Alex Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Alex Mar accepted an offer of inducements to betray Alex Mar's faith. Gain 1,040,000 in cash. |
12 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
64 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Accused of a crime. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |