Retired Lance Corporal Alf Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 89 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 1 (-2)111671
Good communicator, Truthful
 
Skills
Broker 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment/Low-G) 1
Recon 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 11
Scout Explorer 02
Drifter Wanderer 04
Army Cavalry Lance Corporal12
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Elnora Head Enemy 0 6 1 4 Sylean (F/15)
Very bad falling out.
Rose Kelley Contact 2 1 0 0 Traltar (F/36)
Iva Horton Contact 2 2 3 1 Cafadan (F/37)
Iva Horton is out of contact doing something interesting but not suspicious.
Cody Kirkham Contact 2 1 2 0 Urunishani (M/45)
Mitchel Jackson Contact 1 1 2 0 Sylean (M/56)
An incident occured.
Beverly Lowther Contact 3 1 6 1 Azhanti (F/19)
Beverly Lowther is particularly unusual, such as an artificial intelligence or very alien being.
Sylvester Nichols Contact 3 2 4 0 Sylean (M/14)
Lori Willoby Enemy 0 3 2 2 Sylean (F/39)
Relationship becomes more intense.
Salvador Newman Enemy 0 4 1 1 Sylean (M/31)
Salvador Newman gains in influence.
Marilyn Bain Enemy 0 2 0 4 Sylean (F/23)
Marilyn Bain is a questionable figure such as a criminal, pirate or disgraced noble.
Mattie Fergusson Ally 3 0 1 0 Sylean (M/22)
Caroline Steward Contact 2 1 1 1 Sylean (F/67)
Angelo Morvell Ally 3 0 3 1 Geonee (M/12)
Landon Medina Contact 2 0 4 4 Florian (M/59)
Bradford Rice Contact 2 0 0 0 Humaniti (M/38)
Ian Howard Ally 4 0 1 1 Sylean (M/49)
Ian Howard gains in influence.
Uear Contact 1 0 5 1 Vargr, Imperium (F/53)
Uear is out of contact doing something interesting but not suspicious.
Uear fell on hard times.
Uear gains in power.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Given advanced training in a specialist field
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Voluntarily left Free Trader
2 22 Became a Scout (Explorer).
2 26 Alf Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Fabble fail to help. Gain an Enemy.
2 26 Alf Fabble's ship is damaged, and Alf Fabble have to hitch-hike Alf Fabble's way back across the stars to the nearest scout base.
2 26 Gain 6 Contacts. Gain 3 Enemies.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Explorer).
3 27 Spend several years jumping from world to world in Alf Fabble's scout ship.
3 30 Forced to muster out.
4 30 Failed to qualify for Flight (Navy).
4 30 Became a Drifter (Wanderer).
4 31 Lost eye or limb. Owe 5,000 for medical bills.
5 31 Failed to qualify for Corporate (Citizen).
5 31 Continued as Drifter (Wanderer).
5 34 Find valuable salvage.
6 35 Continued as Drifter (Wanderer).
6 36 A new romantic starts. Gain an Ally.
7 39 Voluntarily left Wanderer
7 39 Failed to qualify for Scientist (Scholar).
7 39 Submitted to the draft.
7 39 Became a Army (Cavalry) with the new title Private.
7 41 Advanced training in a specialist field
7 43 Attempt at commissioned failed.
7 43 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
8 43 Continued as Army (Cavalry).
8 47 Severely injured. Fully recovered. Owe 3,750 for medical bills.
9 47 Failed to qualify for Explorer (Scout).
9 47 Returned to Drifter (Wanderer).
9 48 Suffer from a life-threatening illness.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Retired.
10 51 Find an Alien Artifact.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 55 Gained a contact.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 59 Moved to a new world.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 65 Gained a contact.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 72 Gained a contact.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 77 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 86 Gained a contact.
20 88 Aging Crisis. Owe 10,000 for medical bills.
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