Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Alf Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Fabble fail to help. Gain an Enemy. |
2 |
26 |
Alf Fabble's ship is damaged, and Alf Fabble have to hitch-hike Alf Fabble's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Alf Fabble's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Advanced training in a specialist field |
7 |
43 |
Attempt at commissioned failed. |
7 |
43 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
43 |
Continued as Army (Cavalry). |
8 |
47 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Find an Alien Artifact. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |