Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
24 |
Assigned to a black ops mission. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes disastrously wrong due to Alf King's commander’s error or incompetence, but Alf King survive. |
3 |
29 |
Report commander and gain an Enemy. |
3 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
A mission goes wrong and Alf King is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Alf King's business expands, Alf King's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Voluntarily left Worker |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Gained a contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Alf King's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
Alf King spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Alf King have no idea what happened to Alf King – they found Alf King's ship drifting on the fringes of friendly space. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scout (Courier) with previous rank. |
9 |
49 |
When dealing with an alien race, Alf King have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
51 |
Promoted to Scout (Courier) rank 2. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Alf King spend a great deal of time on the fringes of Charted Space. |
10 |
55 |
Lost eye or limb. Owe 1,250 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Courier). |
11 |
57 |
When dealing with an alien race, Alf King have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Scout (Courier). |
12 |
63 |
Alf King's ship is damaged, and Alf King have to hitch-hike Alf King's way back across the stars to the nearest scout base. |
12 |
63 |
Gain 4 Contacts. Gain 3 Enemies. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Opponents of Alf King's belief system ambush Alf King. |
13 |
65 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Accused of a crime. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |