Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Survived a risky adventure but gained nothing. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
32 |
Find valuable salvage. |
3 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
38 |
Attacked by enemies and injured. |
4 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
38 |
Gain Enemy if Alford Clarke don't already have one. |
4 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
39 |
Continued as Drifter (Barbarian). |
5 |
43 |
Find valuable salvage. |
6 |
43 |
Continued as Drifter (Barbarian). |
6 |
47 |
Drafted into Merchant Marine |
7 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
48 |
Make an unexpected connection outside Alford Clarke's normal circles. Gain a Contact. |
8 |
51 |
Voluntarily left Merchant Marine |
8 |
51 |
Switched to Drifter (Scavenger). |
8 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
55 |
Continued as Drifter (Scavenger). |
9 |
56 |
Suffer from a life-threatening illness. |
10 |
56 |
Became a Scout (Surveyor). |
10 |
57 |
When dealing with an alien race, Alford Clarke botch an opportunity to gather extra intelligence about them. |
10 |
57 |
Alford Clarke inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
60 |
Continued as Scout (Surveyor). |
11 |
64 |
Psychologically damaged by Alford Clarke's time in the scouts. |
11 |
64 |
Tested for psionic powers |
12 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Retired at age 64. |
12 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Alford Clarke faith is shaken. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
Continued as Believer (Missionary/Humanitarian). |
13 |
71 |
Good fortune |
13 |
72 |
Forced to muster out. |
14 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Retired. |
14 |
75 |
Good fortune. |
15 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
A new romantic starts. Gain an Ally. |
16 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
85 |
A new romantic starts. Gain an Ally. |
18 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |