Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A series of bad deals and decisions force Alpha Simpson into bankruptcy. Alpha Simpson salvages what Alpha Simpson can. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Alpha Simpson do not know what happened to Alpha Simpson. There is a gap in Alpha Simpson's memory. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
Alpha Simpson's ship is damaged, and Alpha Simpson have to hitch-hike Alpha Simpson's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Alpha Simpson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Alpha Simpson come into conflict with a splinter group Alpha Simpson's own religion which maintains Alpha Simpson's version is the wrong one. Gain 1 Rivals. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |