Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Arch Baldry's time in the scouts. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Refuse to abuse Arch Baldry's position for profit. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
29 |
Refuse to abuse Arch Baldry's position for profit. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Arch Baldry's Contacts or Allies betrays Arch Baldry, ending Arch Baldry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Arch Baldry secretly provide religious rites for a dying leader or noble, although they do not share Arch Baldry's faith. Gain an Ally in the family and a Rival who disagrees with Arch Baldry's choice. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Arch Baldry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Arch Baldry is chosen to represent Arch Baldry's faith in a vid show or other highly public forum. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
46 |
Attacked by enemies that Arch Baldry easily defeat. |
9 |
46 |
Gain Enemy if Arch Baldry don't already have one. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Arch Baldry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Opponents of Arch Baldry's belief system ambush Arch Baldry. |
11 |
54 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |