Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Archibald Nevil far from home. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Returned to Entertainer (Artist). |
4 |
28 |
Works is especially well received and popular, making Archibald Nevil a minor celebrity |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Artist) rank 2. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
36 |
Works is especially well received and popular, making Archibald Nevil a minor celebrity |
6 |
39 |
Promoted to Entertainer (Artist) rank 3. |
7 |
39 |
Voluntarily left Artist |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
A notable academic consults with Archibald Nevil about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Archibald Nevil secretly provide religious rites for a dying leader or noble, although they do not share Archibald Nevil's faith. Gain an Ally in the family and a Rival who disagrees with Archibald Nevil's choice. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Mainstream Believer |
10 |
48 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Accused of a crime. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |