Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Arley Gray don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Arley Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arley Gray fail to help. Gain an Enemy. |
3 |
29 |
Arley Gray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
Arley Gray discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Arley Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Psychologically damaged by Arley Gray's time in the scouts. |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
47 |
Gain Enemy if Arley Gray don't already have one. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
51 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
56 |
Birth or Death involving a family member or close friend. |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
59 |
Find valuable salvage. |
11 |
62 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Drifter (Barbarian). |
12 |
66 |
Attacked by enemies and injured. |
12 |
66 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
66 |
Gain Enemy if Arley Gray don't already have one. |
12 |
66 |
Promoted to Drifter (Barbarian) rank 3. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Continued as Drifter (Barbarian). |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
70 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Drifter (Barbarian). |
14 |
74 |
Arley Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
78 |
Opponents of Arley Gray's belief system ambush Arley Gray. |
15 |
78 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Retired. |
16 |
82 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |