Retired Able Spacehand Armando Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 89 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 11 (1)11126B
Narcissistic
 
Skills
Admin 0
Art (Performing) 0
Astrogation 2
Diplomat 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 2
Persuade 1
Pilot (Spacecraft) 2
Profession (Colonist) 0
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 05
Scout Surveyor Scout15
Drifter Barbarian 01
Navy Engineer/Gunner Able Spacehand12
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Theodore Hotty Contact 2 1 1 2 Dynchia, Imperium (M/17)
Lois Lewis Contact 3 1 1 3 Halka (F/54)
Lois Lewis is out of contact doing something interesting but not suspicious.
Eugene Seddon Contact 1 1 2 3 Sydite (M/41)
Camila Weddall Enemy 0 3 5 1 Dynchia, Imperium (F/15)
Albert Brown Enemy 0 3 3 3 Ronnin (M/69)
Corbett Welch Rival 1 2 2 1 Vanejenese (M/14)
Juliet Matson Enemy 0 3 4 1 Dynchia, Imperium (F/33)
Juliet Matson is missing under suspicious circumstances.
Zella Allen Ally 3 0 4 0 Dynchia, Imperium (F/92)
Pauline Hoddle Ally 3 0 1 2 Florian (F/35)
Zollie Clark Contact 1 0 0 2 Sydite (M/15)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Scavenger).
1 21 Find valuable salvage.
2 22 Continued as Drifter (Scavenger).
2 23 Armando Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Scout (Surveyor).
3 24 Armando Fleming survey an alien world.
3 27 Forced to continue current assignment.
3 27 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 27 Continued as Scout (Surveyor).
4 28 When dealing with an alien race, Armando Fleming botch an opportunity to gather extra intelligence about them.
4 28 Armando Fleming's ship is damaged, and Armando Fleming have to hitch-hike Armando Fleming's way back across the stars to the nearest scout base.
4 28 Gain 3 Contacts. Gain 2 Enemies.
5 31 Continued as Scout (Surveyor).
5 32 Moved to a new world.
6 35 Voluntarily left Surveyor
6 35 Failed to qualify for Merchant Academy.
6 35 Submitted to the draft.
6 35 Continued as Scout (Surveyor).
6 39 Serve as the courier for an important message from the Imperium.
7 39 Continued as Scout (Surveyor).
7 41 When dealing with an alien race, Armando Fleming botch an opportunity to gather extra intelligence about them.
7 41 Armando Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 43 Forced to muster out.
8 43 Failed to qualify for Broker (Merchant).
8 43 Switched to Drifter (Barbarian).
8 44 Drafted into Engineer/Gunner
9 47 Became a Navy (Engineer/Gunner) with the new title Crewman.
9 51 Abuse Armando Fleming's position for profit.
9 51 Attempt at commissioned failed.
9 51 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
10 51 Continued as Navy (Engineer/Gunner).
10 53 Vessel participates in a notable military engagement.
11 55 Voluntarily left Engineer/Gunner
11 55 Returned to Drifter (Scavenger).
11 56 Find valuable salvage.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Scavenger).
12 63 Attacked by enemies and injured.
12 63 Severely injured. Owe 7,500 for medical bills.
12 63 Gain Enemy if Armando Fleming don't already have one.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Drifter (Scavenger).
13 64 Attacked by enemies that Armando Fleming easily defeat.
13 64 Gain Enemy if Armando Fleming don't already have one.
13 67 Forced to muster out.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Became a Believer (Holy Warrior) with the new title Hopeful.
14 71 Armando Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 71 Retired.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 81 Moved to a new world.
18 83 Aging Crisis. Owe 10,000 for medical bills.
18 87 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙