Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Armando Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Armando Fleming survey an alien world. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
When dealing with an alien race, Armando Fleming botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Armando Fleming's ship is damaged, and Armando Fleming have to hitch-hike Armando Fleming's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Moved to a new world. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Armando Fleming botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Armando Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Drafted into Engineer/Gunner |
9 |
47 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
51 |
Abuse Armando Fleming's position for profit. |
9 |
51 |
Attempt at commissioned failed. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Vessel participates in a notable military engagement. |
11 |
55 |
Voluntarily left Engineer/Gunner |
11 |
55 |
Returned to Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
63 |
Attacked by enemies and injured. |
12 |
63 |
Severely injured. Owe 7,500 for medical bills. |
12 |
63 |
Gain Enemy if Armando Fleming don't already have one. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Drifter (Scavenger). |
13 |
64 |
Attacked by enemies that Armando Fleming easily defeat. |
13 |
64 |
Gain Enemy if Armando Fleming don't already have one. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
71 |
Armando Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Retired. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |