Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Given advanced training in a specialist field |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
70 |
Contact with Government. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
Birth or Death involving a family member or close friend. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |