Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
21 |
Bailey Morvell reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Bailey Morvell sponge off Bailey Morvell's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
24 |
Continued as Noble (Dilettante). |
3 |
27 |
Bailey Morvell manipulate and charm Bailey Morvell's way through high society. Gain a Rival and an Ally. |
4 |
28 |
Continued as Noble (Dilettante). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Noble (Dilettante) rank 1. |
5 |
32 |
Continued as Noble (Dilettante). |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
36 |
Voluntarily left Dilettante |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
41 |
Bailey Morvell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Army (Infantry) with the new title Private. |
8 |
42 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
45 |
Attempted a risky adventure and was injured. |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
47 |
Lost eye or limb. Owe 2,500 for medical bills. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
51 |
Betrayed by a friend. One of Bailey Morvell's Contacts or Allies betrays Bailey Morvell, ending Bailey Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Accused of a crime. |
21 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |