Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Bonnie Hand hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Bonnie Hand do not know what happened to Bonnie Hand. There is a gap in Bonnie Hand's memory. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Birth or Death involving a family member or close friend. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A sudden war destroys Bonnie Hand's trade routes and contacts, forcing Bonnie Hand to flee that region of space. |
11 |
60 |
Gain rebels as Enemy |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
Amnesia. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |