Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Brady Grant's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Brady Grant is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Brady Grant do not know what happened to Brady Grant. There is a gap in Brady Grant's memory. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Brady Grant have been following false teachings! |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
38 |
Brady Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
38 |
Entered Merchant Academy with the Business curriculum. |
9 |
41 |
War breaks out, triggering a mandatory draft. |
9 |
42 |
Dropped out of the merchant academy. |
10 |
42 |
Became a Army (Cavalry) with the new title Private. |
10 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
44 |
Gain rebels as Enemy |
11 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
46 |
Brady Grant have been following false teachings! |
12 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
46 |
Retired at age 46. |
12 |
46 |
Retired. |
12 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Gained a contact. |
14 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
A new romantic starts. Gain an Ally. |
15 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
Gained a contact. |
16 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
69 |
Moved to a new world. |
18 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |