Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
23 |
A mission goes wrong; Brandon McIntire and several others are captured and mistreated by the enemy. Gain Brandon McIntire's jailer as an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Brandon McIntire's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Brandon McIntire into bankruptcy. Brandon McIntire salvages what Brandon McIntire can. |
8 |
43 |
Became a Agent (Corporate Agent). |
8 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
49 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
56 |
Go undercover to investigate an enemy. |
11 |
59 |
Backstab a fellow rogue for personal gain. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
60 |
Advanced training in a specialist field. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Voluntarily left Corporate Agent |
13 |
63 |
Retired. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |