Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Burl Walsh to flee and vows to hunt Burl Walsh down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A police detective or rival criminal forces Burl Walsh to flee and vows to hunt Burl Walsh down. Gain an Enemy. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Burl Walsh learn something Burl Walsh should not have – a corporate secret, a political scandal – which Burl Walsh can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Burl Walsh's business expands, Burl Walsh's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Burl Walsh is rewarded for Burl Walsh's diligence or cunning. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
53 |
Political upheaval strikes Burl Walsh's homeworld, and Burl Walsh is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
56 |
Moved to a new world. |
10 |
58 |
Promoted to Citizen (Colonist) rank 3. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Voluntarily left Colonist |
11 |
58 |
Retired. |
11 |
62 |
Victim of a crime. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
81 |
Find Ancient Technology. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |