Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Corporate). |
2 |
25 |
Moved to a new world. |
2 |
28 |
Promoted to Citizen (Corporate) rank 1. |
3 |
28 |
Voluntarily left Corporate |
3 |
28 |
Failed to qualify for Artist (Entertainer). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
A job goes wrong, forcing Cal Payne to flee off-planet. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Switched to Citizen (Worker). |
4 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Continued as Citizen (Worker). |
5 |
40 |
Cal Payne is rewarded for Cal Payne's diligence or cunning. |
6 |
40 |
Continued as Citizen (Worker). |
6 |
41 |
Cal Payne gain experience in a technical field as a computer operator or surveyor. |
6 |
44 |
Promoted to Citizen (Worker) rank 1. |
7 |
44 |
Continued as Citizen (Worker). |
7 |
47 |
A new romantic starts. Gain an Ally. |
7 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
48 |
Continued as Citizen (Worker). |
8 |
50 |
Cal Payne befriend a superior in the corporation or the colony. |
8 |
52 |
Promoted to Citizen (Worker) rank 3. |
9 |
52 |
Continued as Citizen (Worker). |
9 |
54 |
Cal Payne learn something Cal Payne should not have – a corporate secret, a political scandal – which Cal Payne can profit from illegally. |
9 |
56 |
Forced to muster out. |
10 |
56 |
Became a Drifter (Barbarian). |
10 |
57 |
Attempted a risky adventure and was injured. |
10 |
57 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Voluntarily left Barbarian |
11 |
60 |
Retired. |
11 |
63 |
A new romantic starts. Gain an Ally. |
12 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
71 |
Moved to a new world. |
14 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
75 |
Victim of a crime. |
15 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
84 |
Birth or Death involving a family member or close friend. |
17 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
87 |
Gained a contact. |
18 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |