Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Clair Sweet's work ends up coming home with Clair Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Clair Sweet went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Clair Sweet went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
A good deal ensures Clair Sweet is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
A series of bad deals and decisions force Clair Sweet into bankruptcy. Clair Sweet salvages what Clair Sweet can. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
58 |
Clair Sweet is sent to a new community or parish to preach The Word among the poor. |
10 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Continued as Believer (Holy Warrior). |
11 |
61 |
Clair Sweet faith is shaken. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Believer (Holy Warrior). |
12 |
64 |
A notable academic consults with Clair Sweet about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Believer (Holy Warrior). |
13 |
70 |
Clair Sweet come into conflict with a splinter group Clair Sweet's own religion which maintains Clair Sweet's version is the wrong one. Gain 3 Rivals. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired. |
14 |
73 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Birth or Death involving a family member or close friend. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |