Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Clare Ming's Contacts or Allies betrays Clare Ming, ending Clare Ming's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
An expedition or voyage goes wrong, leaving Clare Ming stranded in the wilderness. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Clare Ming come into conflict with a splinter group Clare Ming's own religion which maintains Clare Ming's version is the wrong one. Gain 3 Rivals. |
4 |
24 |
Became a Merchant (Broker). |
4 |
26 |
Smuggle illegal items onto a planet. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
Imperial trade restrictions force Clare Ming out of business. |
6 |
29 |
Became a Rogue (Enforcer). |
6 |
31 |
Crime pays off. Gain victim as Enemy. |
6 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
33 |
Continued as Rogue (Enforcer). |
7 |
35 |
Moved to a new world. |
8 |
37 |
Attempted to change assignments. |
8 |
37 |
Failed to qualify for Thief (Rogue). |
8 |
37 |
Continued as Rogue (Enforcer). |
8 |
39 |
A police detective or rival criminal forces Clare Ming to flee and vows to hunt Clare Ming down. Gain an Enemy. |
9 |
39 |
Switched to Drifter (Barbarian). |
9 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
43 |
Voluntarily left Barbarian |
10 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
Clare Ming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Clare Ming's faith. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Mainstream Believer). |
11 |
49 |
Clare Ming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Forced to muster out. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
54 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
Birth or Death involving a family member or close friend. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |