Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Coleman Palmer's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Coleman Palmer botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Coleman Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Coleman Palmer fail to help. Gain an Enemy. |
6 |
40 |
Coleman Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Scout (Courier). |
7 |
43 |
When dealing with an alien race, Coleman Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Coleman Palmer's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Make an unexpected connection outside Coleman Palmer's normal circles. Gain a Contact. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Promoted to Merchant (Broker) rank 2. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
60 |
Coleman Palmer's business or ship thrives. |
11 |
62 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
64 |
Given advanced training in a specialist field |
12 |
66 |
Promoted to Merchant (Broker) rank 4. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Merchant (Broker). |
13 |
67 |
Make an unexpected connection outside Coleman Palmer's normal circles. Gain a Contact. |
13 |
70 |
Promoted to Merchant (Broker) rank 5. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Broker). |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
76 |
Coleman Palmer is chosen to represent Coleman Palmer's faith in a vid show or other highly public forum. |
15 |
78 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Continued as Believer (Mainstream Believer). |
16 |
81 |
Coleman Palmer accepted an offer of inducements to betray Coleman Palmer's faith. Gain 1,340,000 in cash. |
16 |
82 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Retired. |
17 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |