Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
3 |
28 |
Inherit a gift from a rich relative. |
3 |
29 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Returned to Noble (Diplomat). |
4 |
32 |
A disaster or war strikes. |
4 |
32 |
Injured. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Connor McDonaugh is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Connor McDonaugh's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Connor McDonaugh's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Connor McDonaugh's normal circles. Gain a Contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Connor McDonaugh come into conflict with a splinter group Connor McDonaugh's own religion which maintains Connor McDonaugh's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Accused of a crime. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |