Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Works is especially well received and popular, making Craig Ornery a minor celebrity |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Craig Ornery far from home. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Severely injured. Owe 2,500 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A good deal ensures Craig Ornery is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Craig Ornery's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Craig Ornery's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Imperial trade restrictions force Craig Ornery out of business. |
9 |
46 |
Failed to qualify for Law Enforcement (Agent). |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Became a Scout (Courier). |
10 |
52 |
Craig Ornery spend a great deal of time on the fringes of Charted Space. |
10 |
52 |
Gain a contact in an alien race. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Explorer (Scout). |
11 |
52 |
Continued as Scout (Courier). |
11 |
55 |
Psychologically damaged by Craig Ornery's time in the scouts. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Opponents of Craig Ornery's belief system ambush Craig Ornery. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |