Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
29 |
A mission goes disastrously wrong due to Delmar Coleman's commander’s error or incompetence, but Delmar Coleman survive. |
4 |
29 |
Report commander and gain an Enemy. |
4 |
32 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
32 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
33 |
A mission goes wrong; Delmar Coleman and several others are captured and mistreated by the enemy. Gain Delmar Coleman's jailer as an Enemy. |
6 |
33 |
Failed to qualify for Scientist (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Delmar Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Special assignment or duty on board ship. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Delmar Coleman's belief system ambush Delmar Coleman. |
9 |
48 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |