Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Find Ancient Technology. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Victim of a crime |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
One of Delmar Day's pieces of art is stolen, and the investigation brings Delmar Day into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Delmar Day far from home. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
Gained a contact. |
7 |
43 |
Graduated with honors. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Moved to a new world. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 7. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Embroiled in legal trouble. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 8. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Became a Prisoner (Fixer). |
14 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Thug) with previous rank. |
15 |
75 |
Accused of assaulting a prison guard. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Switched to Prisoner (Inmate) with previous rank. |
16 |
79 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Returned to Prisoner (Thug). |
17 |
81 |
A guard takes a dislike to Delmar Day. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Returned to Prisoner (Inmate). |
18 |
85 |
Beaten by a prison gang. |
18 |
85 |
Scarred. Owe 5,000 for medical bills. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |