Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Edith McNamara is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Caught cheating in some fashion, advancing Edith McNamara's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
A rival researcher blackens Edith McNamara's name or steals Edith McNamara's research. Gain a Rival. |
4 |
33 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
A rival researcher blackens Edith McNamara's name or steals Edith McNamara's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Promoted to Scholar (Scientist) rank 2. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
45 |
Cheated in some fashion, advancing Edith McNamara's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
45 |
Gain an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Corporate Agent (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Make an unexpected connection outside Edith McNamara's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Edith McNamara come into conflict with a splinter group Edith McNamara's own religion which maintains Edith McNamara's version is the wrong one. Gain 2 Rivals. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |