Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Amnesia. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Voluntarily left Marine Support |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Edna Stone out of business. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Edna Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Returned to Merchant (Merchant Marine). |
10 |
51 |
Risk Edna Stone's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Risk Edna Stone's fortune on a possibility lucrative deal and win. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Accused of a crime. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Find an Alien Artifact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |