Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
24 |
Make an unexpected connection outside Edward Smith's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Edward Smith is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 4. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Edward Smith is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 5. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Edward Smith is rewarded for Edward Smith's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Gained a contact. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Edward Smith is rewarded for Edward Smith's diligence or cunning. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
57 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Opponents of Edward Smith's belief system ambush Edward Smith. |
11 |
59 |
Nearly killed. Owe 35,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |