Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Egbert Clark have no idea what happened to Egbert Clark – they found Egbert Clark's ship drifting on the fringes of friendly space. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Gain Enemy if Egbert Clark don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Someone more charismatic but less devout than Egbert Clark has become Egbert Clark's superior. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Egbert Clark faith is shaken. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Egbert Clark is sent to a new community or parish to preach The Word among the poor. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
52 |
Criticised a questionable political leader on Egbert Clark's homeworld, causing his downfall. Gain an Enemy |
9 |
52 |
Egbert Clark is forced out because of censorship or controversy. What truth did Egbert Clark get too close to? |
10 |
54 |
Voluntarily left Artist |
10 |
54 |
Failed to qualify for Merchant Academy. |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
58 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
58 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Egbert Clark faith is shaken. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Egbert Clark refuse to secretly provide religious rites for a dying leader or noble, because they do not share Egbert Clark's faith. |
12 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Holy Warrior). |
13 |
70 |
Egbert Clark retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Voluntarily left Holy Warrior |
14 |
70 |
Retired. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
85 |
Good fortune. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |