Retired Combat Leader Egbert Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 89 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 2 (-2)111662
Weak
 
Skills
Astrogation 0
Carouse 1
Diplomat 1
Drive 0
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 3
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Scavenger 23
Believer Missionary/Humanitarian Project Worker13
Entertainer Artist 02
Drifter Barbarian 01
Believer Holy Warrior Combat Leader23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Estella Weston Rival 2 2 2 0 Kedepu (F/68)
Estella Weston is diminished in both power and influence.
Laverne Mason Ally 1 0 1 0 Azhanti (M/84)
Laverne Mason has life-changing event that creates new responsibilities.
Dana Boyd Enemy 0 4 1 1 Azhanti (M/14)
Dana Boyd has life-changing event that creates new responsibilities.
Zora Stoker Ally 2 1 0 1 Azhanti (F/16)
Zora Stoker was ruined by misfortune caused by the character.
Wilton Sabilline Ally 4 0 2 4 Urunishani (M/28)
Wilton Sabilline gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 22 Egbert Clark have no idea what happened to Egbert Clark – they found Egbert Clark's ship drifting on the fringes of friendly space.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Became a Drifter (Scavenger).
2 26 Attacked by enemies and injured.
2 26 Lightly injured, no permanent damage. Fully recovered.
2 26 Gain Enemy if Egbert Clark don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Drifter (Scavenger).
4 34 Attempted a risky adventure and was wildly successful.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Voluntarily left Scavenger
5 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 37 Someone more charismatic but less devout than Egbert Clark has become Egbert Clark's superior.
5 38 Forced to continue current assignment.
5 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 38 Continued as Believer (Missionary/Humanitarian).
6 41 Egbert Clark faith is shaken.
7 42 Continued as Believer (Missionary/Humanitarian).
7 46 Egbert Clark is sent to a new community or parish to preach The Word among the poor.
7 46 Forced to muster out.
8 46 Became a Entertainer (Artist).
8 47 Gain a patron in the arts. Gain an Ally
9 50 Continued as Entertainer (Artist).
9 52 Criticised a questionable political leader on Egbert Clark's homeworld, causing his downfall. Gain an Enemy
9 52 Egbert Clark is forced out because of censorship or controversy. What truth did Egbert Clark get too close to?
10 54 Voluntarily left Artist
10 54 Failed to qualify for Merchant Academy.
10 54 Switched to Drifter (Barbarian).
10 58 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 58 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 60 Egbert Clark faith is shaken.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Believer (Holy Warrior).
12 64 Egbert Clark refuse to secretly provide religious rites for a dying leader or noble, because they do not share Egbert Clark's faith.
12 66 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Believer (Holy Warrior).
13 70 Egbert Clark retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 70 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 70 Voluntarily left Holy Warrior
14 70 Retired.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 76 Good fortune.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 82 Aging Crisis. Owe 60,000 for medical bills.
17 85 Good fortune.
18 86 Aging Crisis. Owe 50,000 for medical bills.
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