Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Elijah Burns's Contacts or Allies betrays Elijah Burns, ending Elijah Burns's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Elijah Burns's actions. The ship suffers severe damage and Elijah Burns is blamed for the disaster. Elijah Burns is court - martialled and discharged. |
3 |
22 |
Failed to qualify for Scientist (Scholar). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
28 |
Advanced training in a specialist field. |
5 |
30 |
Voluntarily left Field Researcher |
5 |
30 |
Became a Citizen (Worker). |
5 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Elijah Burns befriend a superior in the corporation or the colony. |
6 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Elijah Burns come into conflict with a splinter group Elijah Burns's own religion which maintains Elijah Burns's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Drafted into Law Enforcement |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Go undercover to investigate an enemy. |
10 |
50 |
A revolution, attack or other unusual event throws Elijah Burns's life into chaos, forcing Elijah Burns to leave the planet. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Elijah Burns went above and beyond the call of duty. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
56 |
Continued as Agent (Law Enforcement). |
12 |
57 |
Advanced training in a specialist field. |
12 |
60 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Agent (Law Enforcement). |
13 |
63 |
Gained a contact. |
13 |
64 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Agent (Law Enforcement). |
14 |
68 |
Elijah Burns's work ends up coming home with Elijah Burns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |