Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Elliott Teague's work ends up coming home with Elliott Teague, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
25 |
Widely recognized. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Elliott Teague's trade routes and contacts, forcing Elliott Teague to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Elliott Teague is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Scout (Courier). |
8 |
48 |
When dealing with an alien race, Elliott Teague botch an opportunity to gather extra intelligence about them. |
8 |
48 |
Elliott Teague inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |