Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Ellis Hopkins's scout ship. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Scarred. Owe 5,000 for medical bills. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
30 |
Criticised a questionable political leader on Ellis Hopkins's homeworld, causing his downfall. Gain an Enemy |
4 |
30 |
Ellis Hopkins is forced out because of censorship or controversy. What truth did Ellis Hopkins get too close to? |
5 |
30 |
Voluntarily left Performer |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Ellis Hopkins do not know what happened to Ellis Hopkins. There is a gap in Ellis Hopkins's memory. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Make an unexpected connection outside Ellis Hopkins's normal circles. Gain a Contact. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Ellis Hopkins's normal circles. Gain a Contact. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired. |
11 |
52 |
Victim of a crime. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |