Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Flight |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Elmer Cooper spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Elmer Cooper's ship is damaged, and Elmer Cooper have to hitch-hike Elmer Cooper's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Elmer Cooper's ship is ambushed by enemy vessels. Elmer Cooper successfully ran to the jump point. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Became a Entertainer (Performer). |
9 |
50 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
53 |
Continued as Entertainer (Performer). |
10 |
55 |
Win a prestigious prize. |
10 |
57 |
Promoted to Entertainer (Performer) rank 1. |
11 |
57 |
Continued as Entertainer (Performer). |
11 |
61 |
Invited to take part in a controversial event or exhibition that injures Elmer Cooper's social standing. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Entertainer (Performer). |
12 |
65 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Elmer Cooper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Elmer Cooper accepted an offer of inducements to betray Elmer Cooper's faith. Gain 890,000 in cash. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Retired. |
15 |
77 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |