Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Elton Mendoza don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Elton Mendoza don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Elton Mendoza's Contacts or Allies betrays Elton Mendoza, ending Elton Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Psychologically damaged by Elton Mendoza's time in the scouts. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Imperial trade restrictions force Elton Mendoza out of business. |
7 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
44 |
A police detective or rival criminal forces Elton Mendoza to flee and vows to hunt Elton Mendoza down. Gain an Enemy. |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Elton Mendoza aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Find Ancient Technology. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |