Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Ephraim Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Abuse Ephraim Carpenter's position for profit. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Ephraim Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Special assignment or duty on board ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
9 |
50 |
Voluntarily left Scavenger |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Ephraim Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Failed to qualify for Broker (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Returned to Navy (Engineer/Gunner). |
10 |
56 |
Moved to a new world. |
10 |
56 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Navy (Engineer/Gunner). |
11 |
58 |
Vessel participates in a diplomatic mission. |
11 |
58 |
Gain a contact. |
11 |
60 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Attempted to change assignments. |
12 |
60 |
Failed to qualify for Flight (Navy). |
12 |
60 |
Continued as Navy (Engineer/Gunner). |
12 |
63 |
Nearly killed. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Returned to Believer (Holy Warrior). |
13 |
66 |
Ephraim Carpenter come into conflict with a splinter group Ephraim Carpenter's own religion which maintains Ephraim Carpenter's version is the wrong one. Gain 3 Rivals. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Accused of a crime. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Find Ancient Technology. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |