Retired Master Chief Ephraim Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 89 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 3 (-1)111373
Flamboyant, Opinionated, Always looks malnourished
 
Skills
Athletics (Endurance) 2
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 2
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Mechanic 2
Melee (Grapple) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 1
Science (Physical Sciences) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class45
Navy Line/Crew Master Chief65
Drifter Scavenger 01
Believer Holy Warrior Hopeful02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Herminia Moreno Enemy 0 3 1 1 Sydite (F/70)
Herminia Moreno gains in influence.
Lambert Edwards Enemy 0 2 0 3 Sydite (M/32)
Margie Hays Rival 1 2 0 0 Sydite (F/31)
Oiloukhoakhas Aukhie Enemy 0 3 2 1 Aslan (F/31)
Vance Lowther Contact 3 2 2 5 Sydite (M/69)
Norah Edwards Rival 2 2 1 3 Sydite (F/19)
Audie Morrison Rival 1 3 4 1 Sydite (F/37)
Audie Morrison’s relationships have begun to affect the character.
Hugh Moody Rival 1 3 0 0 Sydite (M/49)
Myrta May Ally 3 0 0 4 Yilean (F/39)
Emmett Martinez Rival 2 3 1 0 Sydite (M/48)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Gained a contact.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Ephraim Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Line/Crew) with previous rank.
3 29 Abuse Ephraim Carpenter's position for profit.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Line/Crew).
4 33 Ephraim Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Line/Crew).
5 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Flight (Navy).
6 38 Continued as Navy (Line/Crew).
6 41 Vessel participates in a diplomatic mission.
6 42 Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief.
7 42 Continued as Navy (Line/Crew).
7 43 Special assignment or duty on board ship.
7 46 Forced to muster out.
8 46 Became a Drifter (Scavenger).
9 50 Voluntarily left Scavenger
9 50 Became a Believer (Holy Warrior) with the new title Hopeful.
9 52 Ephraim Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 52 Failed to qualify for Broker (Merchant).
10 52 Submitted to the draft.
10 52 Returned to Navy (Engineer/Gunner).
10 56 Moved to a new world.
10 56 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Navy (Engineer/Gunner).
11 58 Vessel participates in a diplomatic mission.
11 58 Gain a contact.
11 60 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Attempted to change assignments.
12 60 Failed to qualify for Flight (Navy).
12 60 Continued as Navy (Engineer/Gunner).
12 63 Nearly killed.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Returned to Believer (Holy Warrior).
13 66 Ephraim Carpenter come into conflict with a splinter group Ephraim Carpenter's own religion which maintains Ephraim Carpenter's version is the wrong one. Gain 3 Rivals.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Retired.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 78 Accused of a crime.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 82 Find Ancient Technology.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 83 Moved to a new world.
19 86 Aging Crisis. Owe 60,000 for medical bills.
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