Retired Project Worker Ephraim Peaton  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 89 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 1 (-2)111541
Likeable, Always looks disheveled
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 1
Melee (Unarmed) 2
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Psychology) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Scholar Field Researcher 24
Merchant Merchant Marine Senior Crewman14
Believer Missionary/Humanitarian Project Worker12
Prisoner Inmate 05
Prisoner Fixer 12
 
Name Type Affinity Enmity Power Influence Species
Lida Jacobs Ally 2 0 4 1 Florian (F/54)
Bud Dunn Contact 1 1 1 6 Lancian (M/65)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Injured. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Scholar (Field Researcher).
2 23 Win a prestigious prize for Ephraim Peaton's work.
3 25 Continued as Scholar (Field Researcher).
3 27 Make a breakthrough in Ephraim Peaton's field.
3 29 Promoted to Scholar (Field Researcher) rank 1.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Scientist (Scholar).
4 29 Continued as Scholar (Field Researcher).
4 30 Work for an eccentric but brilliant mentor, who becomes an Ally.
5 33 Continued as Scholar (Field Researcher).
5 34 Advanced training in a specialist field.
5 37 Promoted to Scholar (Field Researcher) rank 2.
6 37 Voluntarily left Field Researcher
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Good fortune
7 41 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Ephraim Peaton's normal circles. Gain a Contact.
8 45 Continued as Merchant (Merchant Marine).
8 47 Given advanced training in a specialist field
8 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 49 Aging Crisis. Owe 50,000 for medical bills.
9 49 Retired at age 49.
9 49 Continued as Merchant (Merchant Marine).
9 51 Risk Ephraim Peaton's fortune on a possibility lucrative deal and win.
9 53 Forced to muster out.
10 53 Aging Crisis. Owe 30,000 for medical bills.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 56 Ephraim Peaton faith is shaken.
11 57 Aging Crisis. Owe 30,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 61 Accused of a crime
11 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Became a Prisoner (Inmate).
12 64 A guard takes a dislike to Ephraim Peaton.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Switched to Prisoner (Fixer) with previous rank.
13 68 A guard takes a dislike to Ephraim Peaton.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 69 Returned to Prisoner (Inmate).
14 70 A guard takes a dislike to Ephraim Peaton.
15 73 Aging Crisis. Owe 50,000 for medical bills.
15 73 Continued as Prisoner (Inmate).
15 76 Persecuted by a prison gang.
16 77 Aging Crisis. Owe 50,000 for medical bills.
16 77 Continued as Prisoner (Inmate).
16 78 Scarred. Owe 5,000 for medical bills.
17 81 Aging Crisis. Owe 40,000 for medical bills.
17 81 Continued as Prisoner (Inmate).
17 85 Disgraced. Word of Ephraim Peaton's criminal past reaches Ephraim Peaton's homeworld.
18 85 Aging Crisis. Owe 50,000 for medical bills.
18 85 Returned to Prisoner (Fixer).
18 87 Parole hearing.
18 89 Promoted to Prisoner (Fixer) rank 1.
19 89 Aging Crisis. Owe 10,000 for medical bills.
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