Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
22 |
Ethan Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
28 |
Imperial trade restrictions force Ethan Ray out of business. |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Good fortune |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Ethan Ray's normal circles. Gain a Contact. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Scout (Explorer). |
8 |
41 |
When dealing with an alien race, Ethan Ray botch an opportunity to gather extra intelligence about them. |
8 |
41 |
Psychologically damaged by Ethan Ray's time in the scouts. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
46 |
Serve as the courier for an important message from the Imperium. |
9 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Switched to Scout (Courier) with previous rank. |
10 |
49 |
When dealing with an alien race, Ethan Ray have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Courier |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |