Retired Explorer Everett Cook  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 89 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1)111164
Preoccupied
 
Skills
Advocate 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 5
Mechanic 1
Melee (Striking) 1
Navigation 1
Persuade 0
Pilot 0
Profession (Spacer) 0
Recon 0
Science (Space Sciences) 0
Steward 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Citizen Colonist Explorer67
Drifter Scavenger 01
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Orrin Arnold Contact 3 1 2 2 Humaniti (M/24)
Orange Drogace Enemy 0 3 1 0 Tezcat (M/31)
Relationship soured.
Holly Price Rival 1 2 2 2 Sydite (F/31)
Guadalupe Wallace Rival 1 2 0 1 Darmine (M/76)
Malcolm Grimaldi Rival 1 2 2 0 Zaris (M/32)
Winnie Drogace Contact 0 1 2 1 Darmine (F/58)
Murry Ford Ally 4 0 2 1 Thaggeshi (M/54)
Murry Ford gained influence with the character’s assistance.
Amalia Walsham Contact 1 2 1 1 Darmine (F/31)
Paul Clarke Ally 3 0 4 3 Darmine (M/59)
Pattie Miller Ally 6 0 0 1 Darmine (F/47)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Risk Everett Cook's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
3 25 Became a Citizen (Colonist).
3 28 Everett Cook befriend a superior in the corporation or the colony.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 32 Everett Cook learn something Everett Cook should not have – a corporate secret, a political scandal – which Everett Cook can profit from illegally.
4 33 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 33 Continued as Citizen (Colonist).
5 34 Everett Cook learn something Everett Cook should not have – a corporate secret, a political scandal – which Everett Cook can profit from illegally.
5 34 Gain a criminal contact.
5 37 Promoted to Citizen (Colonist) rank 3.
6 37 Continued as Citizen (Colonist).
6 38 Political upheaval strikes Everett Cook's homeworld, and Everett Cook is caught up in the revolution.
6 41 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
7 41 Continued as Citizen (Colonist).
7 44 Advanced training in a specialist field.
7 45 Promoted to Citizen (Colonist) rank 5.
8 45 Continued as Citizen (Colonist).
8 48 Everett Cook's business expands, Everett Cook's corporation grows, or the colony thrives.
8 49 Promoted to Citizen (Colonist) rank 6.
9 49 Continued as Citizen (Colonist).
9 53 Life ruined by a criminal gang. Gain the gang as an Enemy
10 53 Failed to qualify for Physician (Scholar).
10 53 Became a Drifter (Scavenger).
10 54 Suffer from a life-threatening illness.
11 54 Failed to qualify for Merchant Marine (Merchant).
11 54 Switched to Drifter (Barbarian).
11 55 Attacked by enemies and injured.
11 55 Injured. Fully recovered. Owe 5,000 for medical bills.
11 55 Gain Enemy if Everett Cook don't already have one.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Everett Cook come into conflict with a splinter group Everett Cook's own religion which maintains Everett Cook's version is the wrong one. Gain 3 Rivals.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 76 Gained a contact.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 10,000 for medical bills.
18 83 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 20,000 for medical bills.
19 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 88 Aging Crisis. Owe 60,000 for medical bills.
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