Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Everett Cook's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Everett Cook befriend a superior in the corporation or the colony. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Everett Cook learn something Everett Cook should not have – a corporate secret, a political scandal – which Everett Cook can profit from illegally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Everett Cook learn something Everett Cook should not have – a corporate secret, a political scandal – which Everett Cook can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Political upheaval strikes Everett Cook's homeworld, and Everett Cook is caught up in the revolution. |
6 |
41 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Colonist) rank 5. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Everett Cook's business expands, Everett Cook's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Colonist) rank 6. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Failed to qualify for Physician (Scholar). |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
54 |
Suffer from a life-threatening illness. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Attacked by enemies and injured. |
11 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Gain Enemy if Everett Cook don't already have one. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Everett Cook come into conflict with a splinter group Everett Cook's own religion which maintains Everett Cook's version is the wrong one. Gain 3 Rivals. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |