Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Ezekiel Ibbett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
24 |
Continued as Believer (Missionary/Humanitarian). |
4 |
26 |
A notable academic consults with Ezekiel Ibbett about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
28 |
Voluntarily left Missionary/Humanitarian |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
29 |
Surrounded and outnumbered by the enemy, Ezekiel Ibbett hold out until relief arrives. |
5 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Army (Cavalry). |
6 |
33 |
Ezekiel Ibbett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
37 |
Find Ancient Technology. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
38 |
Attacked by enemies that Ezekiel Ibbett easily defeat. |
8 |
38 |
Gain Enemy if Ezekiel Ibbett don't already have one. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
42 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
43 |
Ezekiel Ibbett accepted an offer of inducements to betray Ezekiel Ibbett's faith. Gain 450,000 in cash. |
10 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
Retired. |
11 |
49 |
Amnesia. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |