Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Public opinion turns on Freeman Middlemiss. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Freeman Middlemiss is chosen to represent Freeman Middlemiss's faith in a vid show or other highly public forum. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Freeman Middlemiss is sent to a new community or parish to preach The Word among the poor. |
4 |
33 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Freeman Middlemiss have been following false teachings! |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
37 |
A disaster leaves several injured, and others blame Freeman Middlemiss, forcing Freeman Middlemiss to leave Freeman Middlemiss's career. Gain a Rival. |
6 |
37 |
Severely injured. Owe 2,500 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Freeman Middlemiss is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Moved to a new world. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Freeman Middlemiss's normal circles. Gain a Contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |