Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Gale Howlett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gale Howlett fail to help. Gain an Enemy. |
1 |
19 |
Gale Howlett have no idea what happened to Gale Howlett – they found Gale Howlett's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Gale Howlett's Contacts or Allies betrays Gale Howlett, ending Gale Howlett's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
32 |
Gale Howlett make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
35 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
35 |
Voluntarily left Administrator |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Gale Howlett do not know what happened to Gale Howlett. There is a gap in Gale Howlett's memory. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Accused of a crime. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |