Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Garnett Day's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Garnett Day don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
32 |
Entangled in a bureaucratic or legal morass that distracts Garnett Day from Garnett Day's work. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
41 |
Refuse to join a cheat in some fashion. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Physician (Scholar). |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Gain Enemy if Garnett Day don't already have one. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Garnett Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Became a Entertainer (Artist). |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Promoted to Entertainer (Artist) rank 1. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Entertainer (Artist). |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Entertainer (Artist). |
13 |
64 |
Join homeworld’s celebrity circles |
13 |
64 |
Gain a contact |
13 |
67 |
Promoted to Entertainer (Artist) rank 2. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Entertainer (Artist). |
14 |
71 |
Gain a patron in the arts. Gain an Ally |
14 |
71 |
Promoted to Entertainer (Artist) rank 3. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Entertainer (Artist). |
15 |
72 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
79 |
Garnett Day is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
Accused of a crime |
17 |
83 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Became a Prisoner (Thug). |
18 |
87 |
Disgraced. Word of Garnett Day's criminal past reaches Garnett Day's homeworld. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |