Retired Fighter Glenn Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 89 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2)111151
Gratified
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Creative/Exotic Media) 1
Athletics 0
Broker 0
Carouse 0
Diplomat 2
Electronics (Computers) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Leadership 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Construction) 1
Recon 1
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Entertainer Artist 14
Scout Explorer 01
Believer Holy Warrior Fighter15
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Dennis Fawns Enemy 0 5 3 4 Tezcat (M/42)
Dennis Fawns gains in power and influence.
Roscoe Peterson Enemy 0 3 0 0 Zhodani, Imperium (M/58)
Anton Hawkins Ally 3 6 5 3 Cafadan (M/19)
Very bad falling out.
Harlan Larson Contact 3 1 0 1 Cafadan (M/33)
Forgiveness.
Basil Dinan Contact 0 2 0 1 Humaniti (M/25)
Relationship soured.
Patrick Suchet Contact 1 1 1 1 Cafadan (M/43)
Patrick Suchet’s relationships have begun to affect the character.
Maxie Walla Enemy 0 1 4 0 Cafadan (M/52)
Hae He Enemy 0 3 1 1 Ael Yael (F/15)
Lucille Morris Ally 3 0 0 2 Urunishani (F/44)
Sherri Jacobs Rival 1 1 2 1 Dynchia, Imperium (F/19)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Glenn Weakman's business expands, Glenn Weakman's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 23 Became a Entertainer (Artist).
3 26 Criticised a questionable political leader on Glenn Weakman's homeworld, causing his downfall. Gain an Enemy
3 26 An investigation, tour, project or expedition goes wrong, stranding Glenn Weakman far from home.
4 27 Continued as Entertainer (Artist).
4 31 Gain a patron in the arts. Gain an Ally
4 31 Promoted to Entertainer (Artist) rank 1.
5 31 Continued as Entertainer (Artist).
5 34 One of Glenn Weakman's pieces of art is stolen, and the investigation brings Glenn Weakman into the criminal underworld.
6 35 Continued as Entertainer (Artist).
6 38 An investigation, tour, project or expedition goes wrong, stranding Glenn Weakman far from home.
7 38 Became a Scout (Explorer).
7 40 Glenn Weakman's ship is damaged, and Glenn Weakman have to hitch-hike Glenn Weakman's way back across the stars to the nearest scout base.
7 40 Gain 3 Contacts. Gain 2 Enemies.
8 40 Aging Crisis. Owe 20,000 for medical bills.
8 40 Retired at age 40.
8 40 Became a Believer (Holy Warrior) with the new title Hopeful.
8 41 Glenn Weakman secretly provide religious rites for a dying leader or noble, although they do not share Glenn Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Glenn Weakman's choice.
8 44 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 44 Aging Crisis. Owe 60,000 for medical bills.
9 44 Continued as Believer (Holy Warrior).
9 46 Glenn Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 48 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 48 Continued as Believer (Holy Warrior).
10 52 Glenn Weakman faith is shaken.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Continued as Believer (Holy Warrior).
11 53 Glenn Weakman is caught in the periphery of a scandal.
11 53 Demoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Believer (Holy Warrior).
12 59 Opponents of Glenn Weakman's belief system ambush Glenn Weakman.
12 59 Injured. Fully recovered. Owe 5,000 for medical bills.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 64 Good fortune.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 83 Birth or Death involving a family member or close friend.
19 83 Aging Crisis. Owe 30,000 for medical bills.
19 87 Good fortune.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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