Retired Settler Gregory Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 89 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1)111163
Chivalrous, Responsive
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gambler 1
Jack-of-All-Trades 1
Persuade 0
Profession (Colonist) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Scout Explorer 01
Navy Line/Crew Crewman01
Citizen Colonist Settler23
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Gilbert Brownhill Enemy 0 3 5 3 Sydite (M/58)
Alvie Vabsley Enemy 0 2 1 5 Azhanti (M/43)
Lorraine Lawrence Ally 1 0 2 3 Sydite (F/39)
Manley Aubert Ally 3 0 0 2 Sydite (M/46)
Lennie Purcell Contact 3 1 0 0 Dynchia, Imperium (M/67)
Eura Forbes Ally 4 0 0 2 Sydite (F/50)
Len Pabst Ally 3 0 2 1 Sydite (M/20)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Imperial trade restrictions force Gregory Anderson out of business.
2 19 Became a Scout (Explorer).
2 21 Severely injured. Fully recovered. Owe 5,000 for medical bills.
3 21 Failed to qualify for Field Researcher (Scholar).
3 21 Submitted to the draft.
3 21 Became a Navy (Line/Crew) with the new title Crewman.
3 24 Injured. Fully recovered.
4 24 Became a Citizen (Colonist).
4 28 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 28 Promoted to Citizen (Colonist) rank 1.
5 28 Continued as Citizen (Colonist).
5 31 Gregory Anderson's business expands, Gregory Anderson's corporation grows, or the colony thrives.
5 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 32 Continued as Citizen (Colonist).
6 33 Life ruined by a criminal gang. Gain the gang as an Enemy
7 33 Became a Drifter (Scavenger).
7 35 Gregory Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 39 Gregory Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 39 Aging Crisis. Owe 20,000 for medical bills.
9 39 Retired at age 39.
9 39 Retired.
9 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 43 Aging Crisis. Owe 20,000 for medical bills.
10 47 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 49 Accused of a crime.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 54 Good fortune.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 58 A romantic relationship ends badly. Gain a Rival or Enemy.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 63 Gained a contact.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 65 Moved to a new world.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 71 Moved to a new world.
17 71 Aging Crisis. Owe 40,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 75 Aging Crisis. Owe 20,000 for medical bills.
18 77 Betrayal. Convert an Ally into a Rival or Enemy.
19 79 Aging Crisis. Owe 50,000 for medical bills.
19 83 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 83 Aging Crisis. Owe 30,000 for medical bills.
20 87 Severely injured. Fully recovered. Owe 30,000 for medical bills.
21 87 Aging Crisis. Owe 30,000 for medical bills.
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