Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Expand the field of Language (Trokh (Aslan)), but gain a Rival in Guss Lamb's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Guss Lamb's business expands, Guss Lamb's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Guss Lamb learn something Guss Lamb should not have – a corporate secret, a political scandal – which Guss Lamb can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Guss Lamb gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Guss Lamb rise to a position of power in Guss Lamb's colony or corporation. |
7 |
46 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Scout (Surveyor). |
8 |
47 |
Spend several years jumping from world to world in Guss Lamb's scout ship. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Voluntarily left Surveyor |
9 |
50 |
Became a Merchant (Broker). |
9 |
54 |
Promoted to Merchant (Broker) rank 1. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Make an unexpected connection outside Guss Lamb's normal circles. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
59 |
Make an unexpected connection outside Guss Lamb's normal circles. Gain a Contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
63 |
Embroiled in legal trouble. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Merchant (Broker). |
13 |
67 |
Make an unexpected connection outside Guss Lamb's normal circles. Gain a Contact. |
13 |
70 |
Promoted to Merchant (Broker) rank 2. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Merchant (Broker). |
14 |
72 |
Imperial trade restrictions force Guss Lamb out of business. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
75 |
Guss Lamb faith is shaken. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Continued as Believer (Holy Warrior). |
16 |
78 |
Guss Lamb is sent to a new community or parish to preach The Word among the poor. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Voluntarily left Holy Warrior |
17 |
80 |
Retired. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |