Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Hal Pettitt befriend a superior in the corporation or the colony. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Hal Pettitt gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Hal Pettitt is blamed for an accident that causes the death of several crew members. Hal Pettitt's guilt drives Hal Pettitt to excel. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
A mission goes disastrously wrong due to Hal Pettitt's commander’s error or incompetence, but Hal Pettitt survive. |
4 |
30 |
Cover for the commander and gain an Ally. |
4 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Star Marine (Marine). |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
33 |
Trapped behind enemy lines. |
5 |
36 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Hal Pettitt's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Imperial trade restrictions force Hal Pettitt out of business. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |