Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Haskell Howell faith enjoys an explosion of popularity largely thanks to Haskell Howell's efforts. |
1 |
20 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Haskell Howell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Haskell Howell do not know what happened to Haskell Howell. There is a gap in Haskell Howell's memory. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
41 |
Haskell Howell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Howell fail to help. Gain an Enemy. |
7 |
41 |
Psychologically damaged by Haskell Howell's time in the scouts. |
7 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
43 |
Spend several years jumping from world to world in Haskell Howell's scout ship. |
8 |
45 |
Promoted to Scout (Surveyor) rank 2. |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
46 |
Haskell Howell's ship is damaged, and Haskell Howell have to hitch-hike Haskell Howell's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 2 Contacts. Gain 1 Enemies. |
10 |
46 |
Failed to qualify for Law Enforcement (Agent). |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
47 |
Betrayed by a friend. One of Haskell Howell's Contacts or Allies betrays Haskell Howell, ending Haskell Howell's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
48 |
Haskell Howell secretly provide religious rites for a dying leader or noble, although they do not share Haskell Howell's faith. Gain an Ally in the family and a Rival who disagrees with Haskell Howell's choice. |
11 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
52 |
Haskell Howell have been following false teachings! |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Retired. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Good fortune. |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
Good fortune. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Gained a contact. |
19 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
81 |
Victim of a crime. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
87 |
Good fortune. |
22 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |