Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
When dealing with an alien race, Hector Henderson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Hector Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Henderson fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Hector Henderson's time in the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Hector Henderson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Hector Henderson's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Hector Henderson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Hector Henderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Became a Drifter (Wanderer). |
11 |
53 |
Hector Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Returned to Believer (Missionary/Humanitarian). |
12 |
55 |
Hector Henderson is sent to a new community or parish to preach The Word among the poor. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Hector Henderson come into conflict with a splinter group Hector Henderson's own religion which maintains Hector Henderson's version is the wrong one. Gain 1 Rivals. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Victim of a crime. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |