Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Henry Staff's job. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
26 |
Drafted into Merchant Marine |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A series of bad deals and decisions force Henry Staff into bankruptcy. Henry Staff salvages what Henry Staff can. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Imperial trade restrictions force Henry Staff out of business. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
36 |
Survived a risky adventure but gained nothing. |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
41 |
Forced to muster out. |
9 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Henry Staff is caught in the periphery of a scandal. |
9 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
45 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Henry Staff is sent to a new community or parish to preach The Word among the poor. |
11 |
49 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Opponents of Henry Staff's belief system ambush Henry Staff. |
11 |
52 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |