Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
A notable academic consults with Hezekiah Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Hezekiah Clubb accepted an offer of inducements to betray Hezekiah Clubb's faith. Gain 90,000 in cash. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Hezekiah Clubb's work ends up coming home with Hezekiah Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Army (Army Support) with the new title Private. |
6 |
36 |
Assigned to a peacekeeping role. |
6 |
39 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
7 |
39 |
Continued as Army (Army Support). |
7 |
43 |
Hezekiah Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Gained a contact. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
55 |
Became a Merchant (Free Trader). |
11 |
57 |
A series of bad deals and decisions force Hezekiah Clubb into bankruptcy. Hezekiah Clubb salvages what Hezekiah Clubb can. |
12 |
57 |
Returned to Believer (Missionary/Humanitarian). |
12 |
59 |
Hezekiah Clubb have been following false teachings! |
13 |
59 |
Failed to qualify for Merchant Academy. |
13 |
59 |
Returned to Drifter (Scavenger). |
13 |
62 |
Attacked by enemies that Hezekiah Clubb easily defeat. |
13 |
62 |
Gain Enemy if Hezekiah Clubb don't already have one. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired at age 63. |
14 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Hezekiah Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Hezekiah Clubb secretly provide religious rites for a dying leader or noble, although they do not share Hezekiah Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Hezekiah Clubb's choice. |
15 |
71 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Hezekiah Clubb come into conflict with a splinter group Hezekiah Clubb's own religion which maintains Hezekiah Clubb's version is the wrong one. Gain 1 Rivals. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Retired. |
17 |
77 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Victim of a crime. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |