Retired Lieutenant Hezekiah Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 89 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 2 (-2)111732
Funny, Considerate, Vacant
 
Skills
Admin 0
Athletics (Dexterity) 2
Deception 1
Diplomat 0
Electronics 0
Gun Combat (Energy) 2
Investigate 3
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Medic 1
Melee 0
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Hydroponics) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader23
Agent Corporate Agent 03
Army Army Support Lieutenant1 / 02
Drifter Scavenger 04
Merchant Free Trader 01
Believer Holy Warrior Combat Leader23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Guungkna Orrkheur Rival 1 1 3 3 Vargr, Imperium (M/46)
Annabell Cochran Ally 1 0 0 1 Tezcat (F/60)
Annabell Cochran is in desperate trouble and could use the character’s help.
Bonnie James Rival 1 0 2 0 Darmine (F/36)
Bonnie James has had an unexpected run of good fortune lately.
Deann Carroll Rival 1 2 0 1 Darmine (F/22)
Hassie Reid Rival 2 3 6 1 Darmine (F/30)
Hassie Reid is missing under suspicious circumstances.
Beulah Nagle Rival 0 2 2 1 Florian (F/32)
Dillie Garrett Ally 2 0 2 1 Darmine (F/41)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 A notable academic consults with Hezekiah Clubb about a publication or documentary he is working on. Gain a Contact in academia.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Hezekiah Clubb accepted an offer of inducements to betray Hezekiah Clubb's faith. Gain 90,000 in cash.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Became a Agent (Corporate Agent).
3 27 Given specialist training in vehicles.
4 30 Continued as Agent (Corporate Agent).
4 34 Advanced training in a specialist field.
5 34 Continued as Agent (Corporate Agent).
5 35 Hezekiah Clubb's work ends up coming home with Hezekiah Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 35 Became a Army (Army Support) with the new title Private.
6 36 Assigned to a peacekeeping role.
6 39 Commissioned in Army (Army Support) with the new title Lieutenant.
7 39 Continued as Army (Army Support).
7 43 Hezekiah Clubb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8 43 Failed to qualify for Journalist (Entertainer).
8 43 Became a Drifter (Scavenger).
8 45 Gained a contact.
9 47 Continued as Drifter (Scavenger).
9 50 Find valuable salvage.
10 51 Continued as Drifter (Scavenger).
10 55 Nearly killed. Owe 20,000 for medical bills.
11 55 Became a Merchant (Free Trader).
11 57 A series of bad deals and decisions force Hezekiah Clubb into bankruptcy. Hezekiah Clubb salvages what Hezekiah Clubb can.
12 57 Returned to Believer (Missionary/Humanitarian).
12 59 Hezekiah Clubb have been following false teachings!
13 59 Failed to qualify for Merchant Academy.
13 59 Returned to Drifter (Scavenger).
13 62 Attacked by enemies that Hezekiah Clubb easily defeat.
13 62 Gain Enemy if Hezekiah Clubb don't already have one.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 63 Retired at age 63.
14 63 Switched to Believer (Holy Warrior) with the new title Hopeful.
14 65 Hezekiah Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 67 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Continued as Believer (Holy Warrior).
15 71 Hezekiah Clubb secretly provide religious rites for a dying leader or noble, although they do not share Hezekiah Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Hezekiah Clubb's choice.
15 71 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 71 Continued as Believer (Holy Warrior).
16 75 Hezekiah Clubb come into conflict with a splinter group Hezekiah Clubb's own religion which maintains Hezekiah Clubb's version is the wrong one. Gain 1 Rivals.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 75 Retired.
17 77 Severely injured. Fully recovered. Owe 20,000 for medical bills.
18 79 Aging Crisis. Owe 50,000 for medical bills.
18 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 83 Aging Crisis. Owe 40,000 for medical bills.
19 84 Victim of a crime.
20 87 Aging Crisis. Owe 60,000 for medical bills.
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