Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hobert Barbary's ship is damaged, and Hobert Barbary have to hitch-hike Hobert Barbary's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Hobert Barbary's Contacts or Allies betrays Hobert Barbary, ending Hobert Barbary's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Hobert Barbary is blamed for an accident that causes the death of several crew members. Hobert Barbary's guilt drives Hobert Barbary to excel. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Amnesia. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |